So it’s for those reasons that I recommended the open source stuff. In conclusion: 1) you can’t predict what your next employer will want you to know, and 2) the technologies all blur together and build up your universal knowledge regardless. They’re all based on the fundamentals of photography lighting. ![]() Also note that learning any advanced renderer (in the class of Maxwell, Vray, Luxrender, etc) will massively help you in learning any other advanced renderer. There’s demos/trials for all the software that’s been mentioned. I don’t know if you’re a student or a pro, but if you want a relatively “safe” skillset that prepares you for a broad range of employers, knowing Solidworks and one other surface or polygon modeling program (probably Rhino) will more than suffice. I guess it depends how much cash you’re willing to throw around! So really there could come a time where you pour (e.g.) $2000 into modo and many hours into learning it, and then start work at a studio that says “Hey welcome to Designco, we use exclusively Alias and mental ray.” So it’s really random chance. It’s a personal preference only if you’re a student, a freelancer, or an employee at an unusually flexible company. A lots of ID firms use solidworks but it seems that when it comes down to rendering, there isn’t really a industry standard? Seems lots of this comes down to personal preference. Remember it requires the full edition of modo though. This is more functionality than most paid software! It is free, has an excellent rendering engine, and does animation, subD modeling, standard polygon modeling, NURBS, digital sculpting, particle systems, fluid simulation, physics/dynamics simulation, rigging, UV mapping, camera tracking, and compositing. The amount of functionality it has is astounding. If you really want to be a pro, and kill a million birds with one stone, learn Blender. But even more excellent are the cheapo Silo (abandonware) and the free(!) Nvil. Other subD modelers include Lightwave and Softimage XSI, and the plugin Power Surfacing (SW). But the modo rendering engine is actually the same technology that powers Solidworks’ Photoview360, so you’re not really getting an additional renderer (even though it allows vastly more functionality). So I think you should aim for a subD modeler, of which modo is a good choice. I do own it and sure it’s more flexible surfacing but it’s still just another NURBS modeler. Luxrender can achieve similar quality and is free, but this means no tech support.Īs for modeling: if you’re trying to expand your arsenal, I’m not sure I’d go with Rhino. ![]() Vray is great but a headache, Maxwell is my favored software but can be difficult to integrate into a design workflow (render times). If you’re doing strictly informational consumer product shots, sure stick with Keyshot, but if you want to add some artistry and/or start doing advanced visualization projects, most definitely look into more elaborate renderers. Personally I’m very much a supporter of supplementing typical ID software with a robust rendering engine. This is my cup of tea…get ready for long-windedness… You can try to actually model a full bathroom but these days that doesn’t make much sense - that’s a lot of investment because now you have to spend time to get a photorealistic bathroom environment too. It has some really nice plugins that give you access to photorealistic studio lighting, materials, a lot of other nice touches.Īs far for putting something in a 3D space the question these days is do you actually NEED a 3D space? Rendering on a photo backplate (IE take a picture of a bathroom) and then composting in Photoshop is the norm these days. ![]() Modo is also a great rendering package if working in conjunction with Solidworks, but it’s also what I’d call a “high effort” rendering tool. Now learning Rhino as a surfacing tool I’d recommend (or Alias) since surface tools give you some freedom that Solidworks doesn’t. VRay is great for architectural viz and was a great tool a few years ago, but these days with tools like Keyshot you can get much better results much faster. VRay IMO isn’t worth the investment anymore.
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